Taste The Delight is a local restaurant that is located in the suburbs. The restaurant offers a variety of dishes and gives the user various options for ordering food may it be an individual order, group order, or catering order.
I conducted interviews and created empathy maps to understand the users I was designing for and their needs. A primary user group identified through research was working professionals who would like to get social with their coworkers and help them by collecting their orders.
This user group confirmed initial assumptions about “Taste The Delight” customers, but research also revealed that time was not the only factor limiting users from collecting orders. Other user problems included obligations, interests, or challenges that make it difficult to collect orders from coworkers or go to restaurants in person to collect orders.
Taking the time to draft iterations of each screen of the app on paper ensured that the elements that made it to digital wireframes would be well-suited to address user pain points. For the home screen, I prioritized a “group order” for a quick and easy ordering process to help users save time.
During the design phase, I tried to solve the challenges found, including the feedback and findings from user research like quick orders and collecting various orders.
Using the completed set of digital wireframes, I created a low-fidelity prototype. The low-fidelity prototype connected the primary user flow of selecting menu items and making payments for orders so the prototype could be used in a usability study with users.
I conducted two rounds of usability studies. The first study used a low-fidelity prototype and findings from it helped guide the designs from wireframes to mockups. The second study used a high-fidelity prototype and revealed what aspects of the mockups needed refining.
Early designs allowed for some customization, but after the usability studies, I added additional options to create an account on the top right corner of the screen. I also revised the design so users see the menu more toward the center when they open the app.
The second usability study revealed the frustration of the “individual order” flow. To streamline this flow I made changes to the “Home” screen which specified the “Order Now” button for easier ordering of individuals.
The final high-fidelity prototype presented cleaner user flows of selecting menu items and making payments for orders. It also meets user needs like creating account, pickup, or delivery options as well as more customization.
View your favorite restaurant app(Taste The Delight)
The app makes users feel that “Taste The Delight” really thinks about how to meet their needs and expectations.
One quote from a study participant:
“It comes fully equipped with all the features that a real-world restaurant would require while maintaining a user-friendly interface. Plus, it’s got this cool new feature where you can share your order. Totally needed that!”
While designing the “Taste The Delight” app, I learned to always be open to suggestions and feedback as there is always scope for improvement during the entire process. Usability studies and peer feedback influenced each iteration of the app’s designs.
Conduct another round of usability studies to validate whether the pain points users experienced have been effectively addressed.
Conduct more user research to determine any new areas of need.
Try to include as many ignored or neglected groups as possible in the study as well as include features to improve their experience.